OpenGL - The Industry Standard for High Performance Graphics This release expands graphics trace on Windows by adding support for Direct3D 11, WDDM CPU+GPU queues, and OpenGL On Linux, new features include support for CUDA 10 2, simultaneous CLI sessions, DWARF unwind and capture by hotkey
OpenGL - NVIDIA Developer Originally developed by Silicon Graphics in the early '90s, OpenGL® has become the most widely-used open graphics standard in the world NVIDIA supports OpenGL and a complete set of OpenGL extensions, designed to give you maximum performance on our GPUs
OpenGL - The Industrys Foundation for High Performance Graphics OpenGL is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms It is window-system and operating-system independent as well as network-transparent
LearnOpenGL - OpenGL OpenGL is by itself a large state machine: a collection of variables that define how OpenGL should currently operate The state of OpenGL is commonly referred to as the OpenGL context
OpenGL - Wikipedia OpenGL OpenGL (Open Graphics Library[4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering
Khronos OpenGL® Registry - The Khronos Group Inc The OpenGL Registry contains specifications of the core API and shading language; specifications of Khronos- and vendor-approved OpenGL extensions; header files corresponding to the specifications; and related documentation including specifications, extensions, and headers for the GLX, WGL, and GLU APIs