TypeError: partic object is not callable - Stack Overflow partic is an object each attribute of partic has a single value Hence the value of partic x cannot be 70 and 190 and 355 at the same time You can do something lik this: count = 0 for partic in partics: if partic x in [70, 190, 335]: count += 1 if count == 3: print("hi!") respectively
Unity particle system only plays if i hit SIMULATE button For the emission property to work the particle system has to actually be playing To do this you can either enable Play On Awake in the ParticleSystem component or you use the Play method on an instance of the ParticleSystem component
git - How do I modify a specific commit? - Stack Overflow Use git rebase For example, to modify commit bbc643cd, run: git rebase --interactive bbc643cd~ Please note the tilde ~ at the end of the command, because you need to reapply commits on top of the previous commit of bbc643cd (i e bbc643cd~)
Changing git commit message after push (given that no one pulled from . . . There are more than half a dozen later duplicate answers like this @DanDascalescu Apart from the fact that they are all posted years after the accepted answer the main difference is that they don't provide the warnings and background diligence that the accepted answer does
python multiprocessing pool assign object to worker A very simple way to implement "sticky sessions" is to make your own version of multiprocessing Pool which doesn't eagerly assign work items, but assigns them deterministically
javascript - Fetch API request timeout? - Stack Overflow @Bergi the actual useful solution (now that you confirmed it is ok) is in the middle of a) a previous solution (less handy, since you have to define an AbortController manually, etc ), b) a polyfill (probably rarely needed), c) a long ending paragraph, d) some strikethrough text, etc