What’s the difference between rasterization and rendering? Rendering is a broad term that generally means transforming computer-readable information, for example objects in a 3d scene, to one or more images Rasterization is a more specific term that typically means the process of transforming a vector (curve based) image to a rasterized (pixel based) image
Why does rasterisation perform better than ray tracing? Rasterization does not have a complexity O (N) per pixel It has a total complexity of O (NA) where A is the average area (in pixels) of the projected primitives This is because a primitive "knows" where it projects and which pixels it will influence In typical cases, NA is on the order of the image size, let R²
Need help understanding top-left rasterization rule I need help in understanding top-left rasterization rule It sounds simple, but I have trouble understanding certain example cases Why one triangle has its corner pixel filled but other doesn't? (
graphics - C++ triangle rasterization - Stack Overflow I'm trying to fix this triangle rasterizer, but cannot make it work correctly For some reason it only draws half of the triangles void DrawTriangle(Point2D p0, Point2D p1, Point2D p2) { Poin
pytorch - (Windows) No CUDA runtime is found, using CUDA_HOME=C . . . I am trying to setup gaussian splatting with conda, however when it comes to installing the submodules - diff-gaussian-rasterization simple-knn, it reports the error "No CUDA runtime is found, using CUDA_HOME='C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11 8'"
NVIDIAs next-gen GeForce RTX 60 rumors: Rubin GPU, more . . . - [H]ard|Forum “TL;DR: NVIDIA's upcoming GeForce RTX 60 series "Rubin" GPUs are anticipated to feature a new architecture with a 10%+ boost in rasterization and 20%+ in ray tracing performance Expectations include DLSS 5 with 2x performance over DLSS 4, TSMC's 3nm process, more VRAM, and enhanced AI frame
OpenGL line segment rasterization specification - Stack Overflow In fact, further down, the specification says Because the initial and final conditions of the diamond-exit rule may be difficult to implement, other line segment rasterization algorithms are allowed, subject to the following rules: , followed by a bunch of rules that would essentially let implementors use Bresenham's algorithm almost as-is