What does it mean if a Python object is subscriptable or not? 21 if “scriptable” A scriptable object is an object that records the operations done to it and it can store them as a "script" which can be replayed For example, see: Application Scripting Framework if “subscriptable”
Unity Type Mismatch For Prefabs - Stack Overflow When dealing with prefabs, all its object reference fields (with types derived from UnityEngine Object) could store only other persistent objects like materials, scriptable objects and other prefabs root objects components (for the sake of instantiation)
Unity ScriptableObjects - Read-only fields - Stack Overflow Don't directly use the original scriptable object, use its runtime copy to prevent the original value from being modified You can do it by using ScriptableObject Instantiate (your_so)
Making a tool to edit scriptableobjects - Stack Overflow The first part of what you are looking for is that scriptable objects will not serialize changes themselves unless we either: A) Create a new instance of the scriptable object and store it there or B) Update the data in the scriptable object and then mark it as "dirty" and save it I would suggest keeping a copy active in the editor script you are writing, and then going through a save routine
c# - UnityEvent inside Scriptable Objects - Stack Overflow I think i run into a pretty basic problem Basically im trying to create a Scriptable Object class called GameEvent This SO contains a UnityEvent The idea is to associate a bunch of methods to it
Using ScriptableObject instead of Enums in Unity, overcomplicated for . . . So far I feel like I'm using an enumeration class instead of an enum ( Using Enumeration classes instead of enum types - NET | Microsoft Learn ), I've just wrapped a bunch of strings in scriptable objects But here is where it gets a little dumb, I want of course to be able to get the relationship between two units based on their faction
Custom Icon on ScriptableObject on Unity3d - Stack Overflow You can add a RawImage field to your scriptable object [SerializeField] RawImage imageIcon; Edit to answer your additional question: Create the new object with your scriptable object Click on the newly created object View inspector and click the icon: Click Other Pick your image Additionally you can check out this asset package and create icons based on the data: https: assetstore unity com
Is this how youd use a scriptableobject? - Stack Overflow Create Scriptable Object Instance This will help you build an asset in the code It is useful when you want each instance to have a separate asset To use it, do the following
How to make an enum-like Unity inspector drop-down menu from a string . . . The public variables of the scriptable object can be defined through a visual interface called the "inspector" as you can see below: I want to use an enum to specify which characters is the one saying the line of dialog because using an enum creates a nice drop-down menu in the inspector where the user can easily select the character without