Am I correctly understanding how the Smite spells work? The other level 1 smites are Thunderous Smite that can deal 2d6 thunder damage as a burst and push your target away and knock it prone if it doesn't make a save, and Wrathful Smite can impose the frightened condition if it doesn't make a save, the level 2 smite Branding Smite deals 2d6 radiant damage and prevents invisibility
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dnd 5e 2014 - Role-playing Games Stack Exchange It's a transmutation spell while the smites are evocation spells As such it has its effect only on the creature getting dragon's breath, and so can be twinned I find the tweet on that dragon's breath sorcerer spell to be a very bad ruling The rest of your answer is at least internally consistent \$\endgroup\$ –
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Can a paladin stack Divine Smite, Thunderous Smite, and Wrathful Smite? You can't use all three on the same attack Wrathful smite and Thunderous smite are both concentration, and both trigger "the first time you hit with a melee weapon attack during this spell’s duration", so you have to expend one before using the other
Is my Paladin stacking Smite spells correctly? This is a perfectly valid use of Divine Smite and a smite spell We can see in the description for Divine Smite that the attack must be a melee weapon attack:
Is Divine Smite considered a spell? Mechanically speaking, a Divine Smite is a Paladin class ability Meanwhile, a spell is anything listed in PHB pages 207-211, which shows the spell list for all classes So even though Divine Smites use spell slots, they are not spells Not all spells consume spell slots From PHB 201:
dnd 5e 2014 - Role-playing Games Stack Exchange This imposes the once-a-round event that you're looking for, empowers spell smites for more tactical decision making, makes Charisma more valuable to paladins (so they can prepare more smites), empowers the overall cost-vs-value of the paladins' limited spell slots, and prevents "crit-fishing" (the idea of waiting to crit to spend all of your
My Experience with Ranged Smiting - Role-playing Games Stack Exchange Would it be alright to allow Divine Smites in the normal range of a Bow, Crossbow, ect This is very much up to the discretion of the DM You have to ask yourself how much impact it will have if a character primarily built for frontlining in combat can instead drop Divine Smite nukes from 60ft away Personally, I would allow it
dnd 5e 2014 - Role-playing Games Stack Exchange Since unarmed strikes are considered melee weapon attacks, and the 'smite' spells don't have the same restriction as booming blade or green-flame blade (the part where it requires "a weapon" as the