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  • Lets compile good VERBS! (Inspired by Matts Verbs! RTG #35 . . . - Reddit
    I'd love a list of good verbs to help me think through adventure-planning Matt's list: I'll start out an expanded list with three additions: 'Keep X Alive Until Y', 'Defend', and 'Persuade convince' Additions: Usurp! Capture (dead or alive?) Collect (X quantity of Y?) Archived post New comments cannot be posted and votes cannot be cast USURP!
  • Verb Noun magic - Basic Roleplaying - The Chaosium forums
    You have nouns (or power sources), like "fire" or "earth" or "demonic plane of mental corruption", or whatever You learn each such source as a skill You also have verbs, (or instructions), like "damage with" or "bind with" or "move with" Each such instruction is a skill as well
  • Magic Words | Tabletop Roleplaying Open | RPGnet Forums
    I'm trying to collect the best set of "Magic Words" for a homebrew idea Besides Ars Magica and GURPS, what other games use a similar approach (verb + noun)? And what is your ideal set of verbs and nouns for Magic?
  • Vedrons Potion Shop: Verb + Noun magic systems
    I've been intrigued with Verb + Noun magic systems The Elements of Magic (D20 supplement), Ars Magica, and Legendary Lives systems are all good examples of this In these systems, you take a verb ("Summon," "know," "create," etc) and a verb ("Fire," "Water," "Illusion," etc) and add them together to get a unique effect
  • #63: Verbs! – Indie RPG Newsletter - ttrpg. in
    When I was running D D, I was a great believer in Matt Colville’s advice about verbs (very good video!) Basically, he says that quests work best when at their heart there is a simple verb – like “kill”, “steal”, “retrieve”, “deliver”, etc These verbs make it very clear what their objective is
  • What are the main verbs of different ttrpgs? (So far I have . . . - Reddit
    What verbs you choose to focus on in your RPG really define a lot about it What those verbs are though is completely up to you 😊 Two things One is pedantic (but hopefully important) and the other isn't Pedantic point: You've written short clauses (verb+noun) rather than verbs For example in D D some verbs would be "attack" or "cast"
  • Looking for a magic system Verb + Noun - RPGnet Forums
    If you want something closer to a noun + verb from the same family of games, it can be worth looking as Changeling the Dreaming It operates on a closer system with Arts and Realms Arts are structured at what first seems like standard VtM inspired powers: each dot in an Art gives you a new ability
  • Compelling Verbs in Role-Playing Games - Design Patterns Dice Bags
    Useful, Actionable, Strong Verbs I think then that these verbs the players receive from game masters in a sense serve two purposes The first, shared with other kinds of narrative, is to provide tension, facilitate drama, and otherwise engage the audience
  • #63: Verbs! - by Thomas M - The Indie RPG Newsletter - Substack
    When I was running D D, I was a great believer in Matt Colville’s advice about verbs (very good video!) Basically, he says that quests work best when at their heart there is a simple verb - like “kill”, “steal”, “retrieve”, “deliver”, etc These verbs make it very clear what their objective is But a verb like “investigate” is tricky
  • Are there verb noun or free-form magic systems where the mage . . . - Reddit
    True wizards are very powerful, but they have weaknesses and limitations Fast, no-prep spells are mostly limited to physically manipulating the classical elements If you want something more complex and powerful, you have to invest time and resources in setting it up





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