Navigation mesh - Wikipedia A navigation mesh is a collection of two-dimensional convex polygons (a polygon mesh) that define which areas of an environment are traversable by agents In other words, a character in a game could freely walk around within these areas unobstructed by trees, lava, or other barriers that are part of the environment
Pathfinding With NavMesh: Getting Started - Kodeco In this tutorial, you’ll implement point-and-click movement using NavMesh Characters in a game often need to navigate around obstacles in the level Because this is such a common situation in games, Unity provides a built-in pathfinding solution, called NavMesh
Using navmeshes - A* Pathfinding Project - Arongranberg. com This is where navmeshes come in Navmeshes represent the world using polygons (more specifically triangles in this case), much like other meshes you have in your game Navmeshes are used to accurately describe the surface that the character (s) can walk on
Recast Navigation: Introduction What is a Navmesh and how does it work? Most modern, complex 3D games rely on navmeshes to drive their pathfinding and AI agent movement and navigation A navmesh is a simplified view of the traversable area of a game world, optimized for AI pathfiding and movement calculations
Creating navmesh and agents in Unity - Brian Moakley @ Jezner Four objects comprise the navigation system: NavMesh: Represents walkable areas This works on flat and dimensional terrain, such as stairs NavMesh Agent: The actor or agent using the NavMesh You give your agent a goal and it will find its way using the NavMesh
Scripting API: NavMesh - Unity Use the NavMesh class to perform spatial queries such as pathfinding and walkability tests This class also lets you set the pathfinding cost for specific area types, and tweak the global behavior of pathfinding and avoidance
NavMesh Generator - recast-navigation The easiest way to generate a navigation mesh Upload your GLTF file, tune the configuration, and download your navmesh as a GLTF