On Space Combat and Mech Deployment : r LancerRPG - Reddit I've recently discovered the mech awesomeness that is Lancer I've been going through the rules and I can't seem to spot any rules regarding mech combat but in space Are there any rules for zero gravity mech actions, or playing in space? It would be cool to be able to run fleet actions and such
LL0-3 Build advice for new player (Duskwing) : r LancerRPG - Reddit I'm aiming to go for a stealth controller that builds into some striking potential later and am looking for tips on how to make that happen, as well as how I should approach LL0 The build goal is to build around the Dusk Wing and make a mobile stealthy skirmisher controller
Dusk Wing - LANCER Wiki Until the start of your next turn, you can only move in straight lines; however, you create a holographic trail behind you as you move, creating a light barrier made of contiguous sections the same size as your mech (size 1 for size 0 5 mechs) in each space you move through
LANCER: LL0 Build Considerations (Weapons and Talents) - Substack Mech Skills can affect how your mech performs in combat A mech with higher AGI is going to be a lot speedier and a lot more susceptible to tech attacks than one with high SYS What you may not realize is that there are benefits to not splitting your points up off the bat
Any ideas for a flying build? : r LancerRPG - Reddit Well, obviously the Dusk Wing, with it's built in Hover Flight, is a great choice for a mech specialized in flight The talent Tactician 2 gives a bonus if you're above the enemy, which you should always be, so that could be nice
Lancer Cheat Sheet by warsmith55 - Cheatography. com Must be adjacent to a mech Make a Contested roll using Grit against the mech's Hull You climb onto the mech and choose one of the following:-The mech becomes Impaired and Slowed until the end of its next turn-Deal 2 Heat to the mech -Deal 4 kinetic damage to the mech