Tier 1 governments - CivFanatics Forums Hardly Autocracy It's like Merchant Republic as tier 2 government 90% of the time, unless I'm playing a religious civ TBH the situational difference between governments, especially tier 1 and tier 2 governments, should have a better balance Autocracy and Monarchy are too niche to use, not to say Monarchy's position at the civic tree is very
What exactly is a government building for the purpose of autocracy . . . Palaces and buildings within your government district are effected by Autocracy and its legacy policy You can't get more palaces or government districts as they get destroyed when you capture another civ's city capital Early game, you can get +12 yields (2 food, 2 production, 2 culture, 2 faith, 2 science, and 2 gold) for each Palace government building when in Autocracy and using its legacy
Ideology: Autocracy (BNW) - CivFanatics Forums Autocracy In order to get power and retain it, it is necessary to love power; but love of power is not connected with goodness but with qualities that are the opposite of goodness, such as pride, cunning and cruelty --Leo Nikolaevich Tolstoi
Freedom vs. Autocracy vs. Order - CivFanatics Forums The Autocracy opener alone is the single biggest economy boost in the game The unit cost reduction beats anything else hands down, including Freedom's Free Speech
Autocracy yield bonus - or lack thereof | CivFanatics Forums Autocracy is what throws people off Autocracy is for a strong cap focused on wonder production at the cost of some weaker expansions (or maybe no expansion at all) Some players stick with a single powerful city until they get a few wonders out (autocracy gives a wonder production bonus) and then expand later
[GS] - Autocracy government | CivFanatics Forums Do you guys often pick Autocracy at political Philosopy? I seem to always go for classical republic and sometimes oligarchy but never Autocracy In which cases do you use it and do you pick it often ?
Autocracy - The Superior Ideology! - CivFanatics Forums Autocracy is the Superior Ideology for Domination and Score victories, as well as equally competitive, if not superior for Culture, Science, and World Leadership victories Below is a breakdown of how it is superior It generally has the most to offer, especially in the area of Happiness and
Rate the Tenets - part II: Autocracy Tenets - CivFanatics Forums Continuing from last part (find the thread for Freedom tenets here), this week's vote is Autocracy tenets I'd ask you to put your vote before the name of each tenet, like this: 3 - United Front: Militaristic City-States gift units twice as often when at war with a common foe Give votes
How the player is a dictator or god in strategy games I found this video on "player autocracy" interesting It is the concept that the human player is like a dictator or "god" in most strategy games They usually have perfect information and have much more control over things than in "real life" The video uses Paradox games as examples with a
Order domination vs Autocracy domination. - CivFanatics Forums The difference between order and autocracy is the type of domination you are aiming for For instance, an artillery or GWB rush based domination (aka early tall peaceful, late game rush) benefits substantially more from autocracy as then you get to field a massive army within very few turns of rush-buying +60XP promoted units