All about Object Oriented Programming - Roblox ALL ABOUT OOP! Prerequisites An understanding of meta-tables (although the required code will be explained) How tables work and a competent grasp of the Lua syntax Parts What is OOP? How does it help me? How do I make this work in Lua? Integrating with module scripts What about inheritance? What is OOP? OOP stands for Object Orientated Programming and is a way of laying out code in a more
Advanced Object-Oriented Programming - Roblox Advanced Object-Oriented Programming A Senior’s Guide to Object-Oriented Programming in Luau Originally Written by Bitlet Table of Contents Introduction Prerequisites Luau Object-Oriented Programming Creating an Interface Basic Structure Static Methods Instance Method Declarations Creating an Abstract Class Basic Structure Initialized Instance Methods Static Variables Instance Variables
Prototype-based OOP; A cleaner and simpler way to do OOP Oh yeah my bad, it definitely does store slightly more memory because it holds references to the methods instead of holding a pointer to another table, however I do think the benefits of prototype-based OOP still outweigh the common metatable-based OOP, it’s much easier to understand what you’re creating and using this way
Unleasing the power of Object-Oriented Programming | OOP OOP, short for Object-Oriented Programming, is all about organizing your code around objects Think of objects as these nifty little things that bundle together data and behavior in a nice, neat package
Efficient Object Oriented Programming Tutorial - Roblox Efficient Object Oriented Programming Tutorial This tutorial will not be explaining what OOP (aka Object Oriented Programming) is I’ll be showing how to create an efficient and organized OOP System Note: I start to create the efficient OOP system at the “what do we do now?” section below All module scripts in this tutorial will be parented to ServerStorage The scripts that we will test
A look into Object Oriented Programming and performance OOP, also known as object-orientated programming, is simply a way of designing our game where we use ‘classes’ that represent the state of our game Say we have a tycoon; we would create a class called Tycoon that holds the Player, the Money and the ProgressIndex of the tycoon
How to use OOP inheritance? - Scripting Support - Roblox I’m learning OOP and created a base-class (AnimalClass) and have sub-classes inheriting from the base class (Dog, Cat, Penguin) I see two different ways to do it, and am not sure which one is the better way If anyone c…
HitboxClass | v1. 1B | A Powerful OOP-based Hitbox Module HitboxClass is an OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and RPGs HitboxClass enables developers with incredibly easy access to client-sided hitboxes and abstracts all the networking for you so you don't need to worry about it! The flexibility of the module allows developers to easily handle anything that needs a