GDScript exported properties - Godot Engine GDScript exported properties In Godot, class members can be exported This means their value gets saved along with the resource (such as the scene) they're attached to, and get transferred over when using RPCs They will also be available for editing in the property editor Exporting is done by using the @export annotation
GDScript exports — Godot Engine (3. 2) documentation in English Introduction to exports In Godot, class members can be exported This means their value gets saved along with the resource (such as the scene) they're attached to They will also be available for editing in the property editor Exporting is done by using the export keyword:
GDScript exported properties - Godot Engine GDScript exported properties In Godot, class members can be exported This means their value gets saved along with the resource (such as the scene) they're attached to They will also be available for editing in the property editor Exporting is done by using the @export annotation
GDScriptプロパティのエクスポート — Godot Engine (4. x)の日本語のドキュメント GDScriptプロパティのエクスポート In Godot, class members can be exported This means their value gets saved along with the resource (such as the scene) they're attached to, and get transferred over when using RPCs They will also be available for editing in the property editor Exporting is done by using the @export annotation
Export — Godot Engine (4. 0) documentation in English Export ¶ Exporting projects Exporting packs, patches, and mods Feature tags Exporting for Linux Exporting for macOS Running Godot apps on macOS Exporting for Windows Changing application icon for Windows Exporting for Universal Windows Platform Exporting for iOS Exporting for Android Custom builds for Android Exporting for the Web
GDScript exported properties — Documentación de Godot . . . - Godot Engine GDScript exported properties En Godot, los miembros de clase se pueden exportar Esto significa que su valor se guarda junto con el recurso (como la escena <class_PackedScene>`) al que están asociados y se transfieren al usar RPCs <doc_high_level_multiplayer_rpcs>` También se podrán editar en el editor de propiedades La exportación se realiza mediante la anotación @export