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  • Wobbledogs - TIGSource
    Breeding in one direction might get you where you wanted the dogs to be, but along that line of breeding all sorts of unexpected traits may reveal themselves, and you can't go and undo that terribly easily, if you have a limited stock of Wobbledogs Perhaps keeping multiple 'batches' would be a 'safe' way of doing that?
  • Wobbledogs - TIGSource
    I think the similarities with The Sims' UI could actually play in your favour, because Wobbledogs looks like the kind of game that can also appeal non-gamers And The Sims is, by definition, the game even my mother tried to play once So by looking similar it could actually feel less "menacing" and complicated, and help you reach a bigger audience
  • Wobbledogs - TIGSource
    Topic: Wobbledogs (Read 281320 times) Artifice Machine Guest Re: Wobbledogs
  • Wobbledogs - TIGSource
    Re: Wobbledogs « Reply #713 on: October 08, 2020, 08:05:59 PM » Off the top of my head (and with 0 knowledge of what those screenspace issues are) two things come to mind
  • Wobbledogs - forums. tigsource. com
    Re: Wobbledogs « Reply #638 on: July 20, 2018, 12:54:06 PM » From an outside perspective, it really feels like it's starting to come together lately -- excited to see how the systems end up working with each other!
  • Wobbledogs - TIGSource
    Thank you so much everyone! Really glad people are liking these guys One of the big reasons I'm excited about this project is that these dogs are the main focus of it and I don't have to feel guilty devoting all my time to fine-tuning them and really making them shine
  • Wobbledogs - TIGSource
    Re: Wobbledogs « Reply #731 on: February 15, 2021, 07:43:04 AM » aw man stoked to try this out on early access! great job man this game looks awesome i also saw @beefstrong is helping with art, i love their stuff
  • Wobbledogs - TIGSource
    For what it's worth, I think your current direction is the right one I was a Petz fan growing up, and always thought that a more sandboxy, undirected experience would suit Wobbledogs best Egg economy suits this perfectly, I think The advertisement stuff was cute and creative but did seem disconnected
  • Wobbledogs - forums. tigsource. com
    Different tree types are defined by different spacing and growth rules and different sets of modular tree parts (I only have 1 for testing right now but the system supports whatever I want)
  • Wobbledogs - TIGSource
    Glad it's noticeable!---I've actually modified my strat slightly since that last post Dogs are handled mostly the same as before, though with single frame bounce-removal only (they were breaking out instantly anyways), and other objects now maintain a list of everything they're colliding with that caused an initial bounce on impact





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