Tiled | Flexible level editor Tiled 1 11 1 Released 11 January 2025 Apart from fixing a number of issues in Tiled 1 11, this release adds support for loading Aseprite images, brings a few scripting API additions as well as a small AutoMapping improvement
Introduction — Tiled 1. 11. 0 documentation Tiled is a 2D level editor that helps you develop the content of your game Its primary feature is to edit tile maps of various forms, but it also supports free image placement as well as powerful ways to annotate your level with extra information used by the game
Download - Tiled Tiled 1 11 1 Released 11 January 2025 Tiled 1 11 Released 27 June 2024 Tiled 1 10 2 Released 04 August 2023
Tiled Documentation — Tiled 1. 11. 0 documentation If you’re not finding what you’re looking for on these pages, please don’t hesitate to ask questions on the Tiled Forum or the Tiled Discord User Manual Introduction
Tiled 1. 11 Released Tiled 1 11 brings many scripting API additions, automapping enhancements, export plugin improvements, and various quality-of-life changes and bug fixes
Tiled 1. 10. 2 Released | Tiled This late patch release addresses a large number of issues and adds several new features It is planned to be the last update to Tiled 1 10, with the focus now shifting towards the next release
Tiled 1. 9 Released Automapping, or pattern-based tile placement, was originally introduced in Tiled 0 6 to simplify editing of maps for The Mana World In this release the algorithm has been almost entirely rewritten, making it much faster, easier to set up and adding several new options
Working with Objects — Tiled 1. 11. 0 documentation The rectangle was the first type of object supported by Tiled, which is why objects are rectangles by default in the TMX Map Format They are useful for marking rectangular areas and assigning custom properties to them
Tiled Map Editor Please welcome the first community supported Tiled release! The main new feature in this release is the improved support for object resizing, including support for resizing polygons and tile objects The time I needed to finalize the integration of this pull request and doing subsequent polishing was sponsored directly by my patrons