Compendium - Classic Megawad Compilation - ZDoom Compendium - Classic Megawad Compilation by Dynamo » Sat Jul 07, 2018 4:09 pm Hello and welcome! After a long wait and an exorbitant amount of work I am pleased to finally be able to release my latest project: Compendium Having worked on this for a few years now, I feel confident in releasing v1 0
Compendium - Classic Megawad Compilation - Page 9 - ZDoom Re: Compendium - Classic Megawad Compilation by Someonewhoplaysdoom » Wed Jul 22, 2020 1:39 am Hi Today I download Compendium because, hell, is a compilation of old megawads upgrated and fixed for modern launchers like gzdoom, maybe I could play it for weeks
Compendium - Classic Megawad Compilation - Page 7 - Welcome to the . . . Re: Compendium - Classic Megawad Compilation by TheNoob_Gamer » Fri Dec 21, 2018 3:21 pm Good work I won't have to screw around with idgames for a while Also, will you add several more maps megawads from 2005-2010 to your mod? And I noticed that you can't jump or crouch while playing a megawad Is this a bug or was intentionally made?
The Grezzo 2 Plagiarism Compendium (unofficial updated ver. ) This is the unofficial updated version of "The Grezzo 2 Plagiarism Compendium", the original version was written by Linkrulezall, which seems to have been abandoned, but also unfinished
[0. 3] MOShuffle - Randomize the map order! - ZDoom Compendium - Many classic megawads Lexicon - Many modern and old megawads Consolation Prize - PSX Doom and Final doom combined into one pack (D64 support coming later) Settings There are a few options, but are only really relevant when using one of the compatible packs above Randomizer Mode - Choose the way the map order is randomized
The Sentinels Lexicon - PvE mapset Compilaition - ZDoom Yholl wrote: I understand that it's a cool feature and a neat way of choosing maps, but I think a more mod-compatible method of selection would be a better choice for a multi-mapset compilation The "Compendium" multi-WAD compilation mod just has you walk straight into a portal with the WAD's title screen on it Think that would be a better idea?
[terrawad] Maximum doom in one (final) - Welcome to the ZDoom Forums! This is just maximum doom but assembled into a modern map compilation like compendium changes from regular maximum doom: - a massive hub map with exits to every maximum doom wad - sound sprite replacements were removed for playability with gameplay mods - exits added to maps that didn't have them - a̶l̶l̶ ̶t̶e̶x̶t̶u̶r̶e̶s̶ ̶c̶o̶n̶v̶e̶r̶t̶e̶d̶ ̶t̶o̶ ̶p̶n̶g̶
DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build] NBAB is present in Compendium, it's a modified Succubus sprite from Diablo 1 So yeah The solution to this problem is to load Compendium before DoomRL Monsters From the manual: Use the following load order: 1 WadSmoosh and or The Sentinel's Lexicon - PvE mapset Compilaition or another mapset; 2 DoomRL Arsenal 1 1 5 or LegenDoom v2 8 3; 3
DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build] DoomRPG Rebalance is a fork of the modifications Kyle873's Doom RPG and Doom RPG Sumwunn's Edition Overview: DoomRPG Rebalance is designed to balance the combined content of DoomRPG and DoomRLA to feel the depth of their capabilities This content can be enough to pass several WADs in a row (depending on player preference) In addition, you will be able to customize it Just go to DoomRPG
The Sentinels Lexicon - PvE mapset Compilaition - ZDoom The "Compendium" multi-WAD compilation mod just has you walk straight into a portal with the WAD's title screen on it Think that would be a better idea? Possibly We had switches before but the convience of shooting stuff is something we liked Something to try in either those two mods, you techically should be able to use any gun to select a