Sorcery DPS HELP! | DC Universe Online Forums Sorcery pet build is pretty self explanatory Arts are pretty much the ones that either create a pet or boost it Matrix, Source, Quizlet are pretty standard Then you use 2 artifact slots to boost your own damage because you'll also be spamming a power to supplement your pet damage Trans, Ebon, Omega, Candle Take your pick because they can all work Pretty much put your stats into might
Loadouts For Sorcery | DC Universe Online Forums Nature and Sorcery are sister powers, being the first two original game healer powers and were designed to be more or less in line with each other, but work a bit differently Where as Sorcery has droppable AOE heal powers with Circle and Soul Well, Nature instead has the player become a mobile healing AOE field
Sorcery Loadout | DC Universe Online Forums Will have a look at the Sorcery Guide, have trouble learning from simply reading (or watching videos), find it easier (for me to understand) by 'talking' about it (very slow in 'picking things up' sometimes, which, admittedly, can be frustrating for most people attempting to help) DarkVisor, Dec 17, 2018 #10
Sorcery DPS questions. | DC Universe Online Forums My sorcery toon is sitting at 354 today, augments around 290-295, grim at 145, Quislet at 161, source shard 160, and I'm honestly surprised this setup isn't the FOTM lol
Pet builds and the issues | DC Universe Online Forums Non pet power sets (everything other than sorcery and earth) have 1 additional loadout slot since they don’t have to power their pets like earth and sorcery do So they have more wiggle room to do actual rotations My atomic for example uses atom splitter, neutron bomb, and the aura short cut