What is STUN and does it need a port-forwarded server? STUN traversal In order for two clients, A and B both behind firewalls across the Internet, to communicate directly, they must somehow know the router mapping The general solution is to use a STUN server to determine their port mapping Machine A sends a packet form port X to STUN
sockets - Understanding Stun working - Stack Overflow STUN only provides the client the external IP address and port which is perhaps opened at the NAT device The client B be must try to connect to this IP and port (128 11 12 13:8888) and client A must listen at the same IP:port (192 168 1 2:3000) which was used in source address:port in the STUN request
UDP TCP hole punching vs UPnP vs STUN vs? - Stack Overflow STUN uses a simple public server to detect the presence of NAT and the real IP addresses This is useful for other, higher-level protocols that do the useful work Hole punching is a simple technique to connect two computers It requires a 3rd public computer to communicate between the 2 computers behind NAT
Newest STUN Questions - Stack Overflow I'm just using the stuntman stun server and I want to connect the jstun client library And I use Eclipse IDE for jstun Now I want to connect the client and server Please anyone help me!
C# RDP application with STUN - Stack Overflow This is my first experience with RDP and stun it it is hard me to understand the concept I have an idea bout NAT and how it works Problem is where i need to run the STUN server and how to use the clients public IP and port for initial hand shaking and also how to keep the connection alive –
node. js - How to self-host to not rely on WebRTC STUN server stun. l . . . Actually there is no need to setup your own STUN or TURN servers, because there are a lot of public semipublic servers STUN from Google not always works very well This is my latest verified list (don't forget stun: turn: scheme in URL):
STUN protocol: How to detect twice or double NAT firewalls? RFC 5780 for STUN defines a Response-Origin attribute for STUN messages responses sent by the server back to the requesting client It describes it as: The RESPONSE-ORIGIN attribute is inserted by the server and indicates the source IP address and port the response was sent from It is useful for detecting double NAT configurations
c# - STUN server for TCP flow - Stack Overflow Stuntman is a STUN server that supports TCP STUN www stunprotocol org On that site, there's some links to some sample code, including C# implementations for client libraries Most all are for UDP, but with a little work you can role your own C# code for TCP STUN by modifying one of the existing UDP code bases