Edit deterministic value in WinForms desktop application project to . . . In C# WinForms desktop application, according The specified version string contains wildcards, which are not compatible with determinism I've to change <Deterministic>True< Deterministic> to false in myproj csproj to increment version with asterisk: [assembly: AssemblyVersionAttribute("1 0 *")] and avoid:
How to handle non-determinism when training on a GPU? Non-determinism for a priori deterministic operations come from concurrent (multi-threaded) implementations Despite constant progress on that front, TensorFlow does not currently guarantee determinism for all of its operations After a quick search on the internet, it seems that the situation is similar to the other major toolkits
What are some examples of non-determinism in the C++ compiler? I'm looking for examples of code that triggers non-determinism in GCC or Clang's compilation process One prominent example is the usage of the __DATE__ macro GCC and Clang have a plethora of compiler flags to control the outcome of non-deterministic actions within the compiler eg -frandom-seed and -fno-guess-branch-probability
stl - Determinism in C++ standard library - Stack Overflow @SoronelHaetir That doesn't actually prove that sort is non-deterministic While it would be rather strange to guarantee determinism without stability, that would be possible, as Phastasm points out –
Non-deterministic programming languages - Stack Overflow It was arguably this lack of determinism which was a major factor in preventing the adoption of Occam and Transputer systems in military projects, dominated by Ada at the time, where knowing precisely what a CPU was doing at every clock cycle was considered essential to proving a system correct Without this constraint, Occam and the Transputer
c++ - Deterministic builds under Windows - Stack Overflow I solved this to an extent Currently we have build system that makes sure all new builds are on the path of constant length (builds 001, builds 002, etc), thus avoiding shifts in the PE layout After build a tool compares old and new b