Thunderwave - Spells - D D Beyond Each creature in a 15-foot cube originating from you must make a Constitution saving throw On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you On a successful save, the creature takes half as much damage and isn't pushed
Thunderwave - DND 5th Edition Each creature in a 15-foot cube originating from you must make a Constitution saving throw On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you On a successful save, the creature takes half as much damage and isn’t pushed
Thunderwave | D D 5th Edition on Roll20 Compendium Each creature in a 15-foot cube originating from you must make a Constitution saving throw On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you On a successful save, the creature takes half as much damage and isn't pushed
Thunderwave - D D 5e (2024) Each creature in a 15-foot Cube originating from you makes a Constitution saving throw On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you On a successful save, a creature takes half as much damage only
Thunderwave 5e [DnD Spell Guide: Uses, Rules, Tips] Thunderwave is a powerful evocation spell in the early levels It offers significant area of effect damage as well as battlefield control That being said, Thunderwave comes with some drawbacks and contentious rules once you dig deeper We’ll cover the basics of Thunderwave, as well as ways to optimize your use of the spell
Thunderwave » Spells - DnD 5e - AideDD Each creature in a 15-foot cube originating from you must make a Constitution saving throw On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you On a successful save, the creature takes half as much damage and isn't pushed
Thunderwave - 5th Edition SRD Thunderwave 1 st-level evocation Casting Time: 1 action Range: Self (15-foot cube) Components: V, S Duration: Instantaneous A wave of thunderous force sweeps out from you Each creature in a 15-foot cube originating from you must make a Constitution saving throw On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet
Thunderwave 5e D D Guide - Tabletop Den Thunderwave is a great low-level spell considering its damage and effects It has the ability to deal 2d8 damage at base level and shove enemies away As a caster, it is almost the ultimate plan B Thunder damage isn’t the most common resistance out there, so that is a benefit as well The downside is the saving throw
DND Thunderwave 5e: Unleash the Sonic Boom Thunderwave is a powerful spell in DND 5e, originating from the caster and creating a 15-foot cube of thunderous force Failed saving throws result in 2d8 thunder damage and a 10-foot push-back, while successful saving throws result in half damage and no push effect
5th Edition System Reference Document 5e SRD - DnD5e. info Class (es): Bard, Druid, Sorcerer, Wizard A wave of thunderous force sweeps out from you Each creature in a 15-foot cube originating from you must make a constitution saving throw On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you