render depth buffer using compositor - Ogre Forums Code: Select all compositor DepthMap { technique { Temporary textures texture rt0 target_width target_height PF_A8R8G8B8 target rt0 { Render output from previous compositor (or original scene) input previous } target_output { Start with clear output input none Draw a fullscreen quad with the black and white image pass render_quad { Renders a fullscreen quad with a material
OpenSceneGraph vs. OGRE. - Ogre Forums I've also looked at OSG a bit before Ogre, and found the scene graph not that different from Ogre The aims of both engines are quite different though Ogre: - Optimized for utilizing all the fancy GL features like hardware vertex buffers supported by mainly ATI, NV and mainstream cards - Supports GL and D3D
How to Capture Mouse Cursor Similar to Sample Browser? - Ogre Forums I am trying to learn Ogre 3D from the Samples I wanted hide the OS mouse cursor and capture the mouse to be inside the game similar to the Sample Browser I tried to find cursor related codes inside the Samples directory but I couldn't find any clues I only see Tray related show hide cursor but it does not hide the native cursor
Ogre Forums - Index page [News] Ogre-Next 3 0 0 Eris released: dark_sylinc: Wed Oct 16, 2024 1:25 am: 6 times this year: Announcements News Information: Can't make minimal material work: rpgplayerrobin: Sat Jun 14, 2025 1:07 pm: 2 times this month: Help: please explain Ogre lighting model: paroj: Fri Jun 13, 2025 11:58 am: 2 times this week: Help
Ogre without X11 - Ogre Forums I try to compile Ogre with wayland rather than X11, and I see the build guide: OGRE_USE_WAYLAND will use Wayland window system instead of X11 on Linux But when I cmake ogre with -DOGRE_USE_WAYLAND=ON, I got Could NOT find X11 (missing: X11_X11_INCLUDE_PATH X11_X11_LIB) , I don't know why
Ogre + VTK ! - Ogre Forums Yop, me again I've been playing with different things recently in Ogre, and finally came back to that point I was wondering (somehow about data duplication): if I actually create a VTKRenderable class, which inherits from Ogre::SimpleRenderable, and fill the VertexBuffer and IndexBuffer myself, where will theses data get stored ?
Building Ogre . NET bindings - Ogre Forums * I built the c++ OGRE sln -> csharp folder * Building these cs files failed, so i made a net project and used Visual Studio to see what was going on I fixed two simple mistakes (an unneeded override and an enum that used uint values but was signed int) -> ogre dll But now, lastly, i'm lacking this libOgre so you speak of
numpy_sample. py : cant find Ogre module - Ogre Forums Ogre Version::1 11 1: Operating System::Pop!OS (Ubuntu derivative): Render System::OpenGL 3: Preconditions: newbie user; Fresh installation; successful build (`make install`); cython is installed; build log shows Python bindings are built; libs in ` usr local bin `; `SampleBrowser` app works; everything seems to be nominally ok
[SOLVED] QT 6 + Ogre + qmake+ msvc 16 need help to install and . . . Ogre Version:13 3 0 Operating System:Windows 10 x64 Render System:DirectX OpenGl Hi everybody, it's my first post, so I hope I will not make too much rules violation, and please I'm french so may be my english will not be as good as it needs, so, please don't shoot at the ambulance