How to Preclude Core Material | Lone Wolf Development Forums Using the *Preclude tab means you are associating removing stuff when a Source is activated In this case you would want to create a New source for say " ancient's CORE house rules " then use this new ID when entering the *Preclude info combined with what thaimletches said
Is it possible to bypass the precludes on a file. | Lone Wolf . . . There are two good reasons to preclude stuff First reason: you duplicate the precluded item and add custom things to it (for instance, a weak race may not have access to the BRAWNY edge, so you create a custom version of it that prevents a given race from having access) Second reason: the precluded items are thought to not fit in the setting
Removing Hiding Golarion Content | Lone Wolf Development Forums You can preclude an item by entering its Thing ID and then the source ID The source ID lets the program know that "when this source is selected, this Thing does not load " However, the thing you need to be aware of is this, when you preclude something it is prevented from compiling at all; so any Thing you have that requires that, bootstraps
Preclude a whole class of things? | Lone Wolf Development Forums One of the things I'm going to need as my Broken Earth project goes forward is that at some point I'm going to have to Preclude essentially the whole equipment list, because even the items that are on the normal list have a different price scheme, and need to have availability codes assigned
Adding Modifiers without have to re-add the Power Then, in the Editor go to the Preclude tab Create a new record, enter the tag of the item you want to preclude (the original power), and the source you just created Save the record, save the file (same as the source name is a good choice) and then restart Hero Lab,
Coding advice | Lone Wolf Development Forums Use preclude to hide these (unless there is a easier and faster way then looking up and precluding each one separately) Set Alt Race Traits to act as subtypes of races Preclude all current alt race traits and make new one for each subtype
World is Square house rules | Lone Wolf Development Forums The preclude rule, however, poses a problem in cases where an archetype grants weapon focus as a bonus feat For example, the Kapenia Dancer archetype of the Magus class gives you Weapon Focus (bladed scarf) at level 1
Preclude VS. Replace | Lone Wolf Development Forums I'm wondering if we could get another tab called *Replace so that the object IDs on that tab are only replace if the Source is chosen for the character profile As it is, if you do a replace, it will always replace it, no matter the source chosen, and Preclude makes it so if you unchoose the